

Niftski broke his own previous world record of 4 minutes 54.881 seconds by a mere 83 milliseconds, using a keyboard to play an emulated version of the classic NES side-scroller. was achieved by American speedrunner "Niftski" in 4 minutes 54.798 seconds on 7 August 2022. Update (April 8): Footage of the speedrun is now available, alongside an explanation from Niftski on how he achieved the new record.The fastest completion of Super Mario Bros. world records in different speedrunning categories. In a message to Polygon, Niftski stated that he’s going after even more Super Mario Bros. Now that the seemingly impossible has been achieved, the streamer ended his broadcast by announcing that he was developing new 2021 goals for the game.

Subpixels are used to measure Mario’s coordinates between pixels. speedrunning for a while now, it’s a tremendously difficult one - you don’t just have to be pixel perfect, you have to take something called “ subpixels” into account. While the glitch has been a mainstay of Super Mario Bros. In turn, Mario only gets 100 bonus points if this glitch is in place - but that’s a small price to pay for a legendary world record. The flagpole glitch he mentioned is a well-known trick where Mario glitches into the block holding the flag, which allows him to finish the level without having it lower down. 35 seconds over the old record going into 8-4.” So, what was it that allowed Niftski to achieve this extraordinary new time? In a message to Polygon, he noted that his timesave over the old record was “the implementation of 8-1 flagpole glitch, which saved. “This is insane,” Niftski said during the stream. Clocking in at 4:54:948, it is now the fastest anyone has beaten Super Mario Bros. The new record, which is being called historic by the community, was achieved by Twitch streamer Niftski. Already, a 4:55 time is nearly flawless compared to what a computer can achieve (4:54.26, for those keeping track.)Īnd now, in 2021, someone has. The question was whether or not an actual human could improve on what is already an extremely optimized run that requires pixel-perfect control. At least, that’s what tool-assisted speedruns, which can be written frame by frame, tell the experts. Theoretically, a faster time has always been possible.
